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Rage-o-Meter
Rage-o-Meter
by Hot Leaf House (2019)
Player Count
3 to 6

Player Ages
8+

Playing Time
45 minutes to 1 hour
Categories
  • Card Game
  • Party Game
  • Humor
  • Animals
  • Designers
  • Suz Li
  • Vii Yu
  • Mechanisms
  • Variable Player Powers
  • Cooperative Play
  • Role Playing
  • Hand Management
  • Dice Rolling
  • Press Your Luck
  • Artists
  • Suz Li
  • Vii Yu
  • Family
  • Crowdfunding: Kickstarter
  • Admin: Unreleased Games
  • Rating: 0/10 from 0 users

    Description

    Published by Hot Leaf House
    Game Designed by Suz Li & Vii Yu
    Game Art by Suz Li & Vii Yu

    Story synopsis:
    "GinGee Gang Gang! Let's hang! GinGee's RUN! MAN! RUN! Concert is today!"

    Will these six friends be able to make it to their hangout while overcoming events that test their character? Or will they ultimately rage and cancel their plans? Can friendship be stronger than rage?

    Rage-o-Meter Description:
    Rage-o-Meter is a 3 to 6 players cooperative card game about anger management and the strength of friendship where the players win or lose together.

    Objective:
    Players are offered to choose from the six GinGee Gang Gang friends, each with their own quirks and ticks. The main objective is to make it to the bottom of the Event deck with everyone mostly intact. (The GinGee Gang Gang friends are here to have a good time at this concert after all)

    Gameplay (In Brief):
    After determining who amongst the players is the "Angry Friend", it is their responsibility to keep track of time/rounds and the number of explosions. Once Meeting Time is decided amongst the group, and the Travel Time is set to be an hour prior (Travel Time is flexible depending on play group). Players are then assigned one of six GinGee Gang Gang friends to play as and collects the necessary items for their hand (ex: Character Board, Character ID card and stand, 3 Snack Tokens unless the player plays as Brie, they get 4 Snack tokens, and 3 Disruption Cards).

    The goal of the game is to reach the bottom of the Event Deck without Travel Time catching to Meeting Time, and/or hitting 10 cumulative explosions.

    Players have 3 actions where they:
    1. Draw an event then react accordingly (ex: Lose/Gain # of Rage, Gain a Snack Token, Add 5 minutes to Travel Time, etc.)
    2. Draw a Chat card, roll a dice, then apply effects to the group or individuals specified (ex: Lose/Gain # of Rage)
    3. A choice between eating 1 Snack (which helps diminish Rage) or Do Nothing

    Teamwork, planning, looking out for one another, and a little bit of luck will help reaching the bottom of the Event deck with everyone mostly intact. Players should try their best to prevent themselves and each other from raging and exploding!

    —description from the publisher

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