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Race to the Moons
Race to the Moons
by GJJ Games (2020)
Player Count
1 to 5

Player Ages
12+

Playing Time
45 minutes to 2 hours
Categories
  • Science Fiction
  • Dice
  • Space Exploration
  • Designers
  • George Jaros
  • Mechanisms
  • Dice Rolling
  • Worker Placement
  • STR-04 Solo Game
  • Artists
  • George Jaros
  • Family
  • Category: Print on Demand
  • Rating: 0/10 from 0 users

    Description

    The year is 2169 and mankind has pretty much filled up the Earth. It has been 200 years since man first set foot on the Moon. Now there are cities on the Moon and Mars, and mining communities in the asteroid belt. But our Solar System is just the beginning. It might be home, but Earth is the only truly hospitable planet nearby. However, recent breakthroughs in warp travel mean that interstellar voyages are finally a reality.

    There are several extrasolar systems that have been discovered to have planets and moons which appear to be very Earthlike, and likely hospitable. The nearest of these is in the Gamma Leporis tri-star system, 29 light years away from Earth. A series of moons orbiting a gas giant named Yutu show breathable atmospheres, tolerable radiation levels, reasonable temperatures, liquid water, and plenty of land. Now, the race is on. Terran, Lunar, Martian, and Belter organizations are competing to be the first to send humans to one of these habitable moons and establish a permanent human colony. It will take research, determination, and a bit of luck to be the first to arrive. Do you have what it takes to drive the next great space triumph and win the Race to the Moons?

    Overview:
    Race to the Moons is a worker placement game where 2-5 players (solo variant included) are working to research the technology needed to complete an interstellar mission and be the first to found a human colony on a moon system around a gas planet in another solar system. Players must research technologies that affect different parts of the mission: Journey, Arrival & Landing, and Colonization, as well as Training their crew. Players must also work on building rockets, building facilities (research labs, factories, launch stations, and more), managing money, and improving public opinion. Players race to have their rockets arrive at the destination and set up a successful colony to earn enough points to beat the competition.

    —description from the designer

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