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Things From Another World
Puzzle Master
Race Ready
Race Ready
by (Unpublished), (Web published) (1999)
Player Count
2 to 6

Player Ages
6+

Playing Time
45 minutes
Categories
  • Racing
  • Mechanisms
  • Roll / Spin and Move
  • Family
  • Sports: Sailing
  • Rating: 0/10 from 0 users

    Description

    The goal of the game is to be the first competitor around the race course. If multiple races are held, points are given reflective of a regular race. i.e. 1 = first, 2=second and so on. Low score wins. The students are striving to round the course in first just like a regular race.

    Object
    Finish race with the winner around the racecourse first. In the event more then one game is played, the player with the lowest number of points wins.

    Equipment
    Game board, 6 sailboats for individuals or teams, Die, Racing Rules cards, Chance Cards, US Sailing Racing Rules publication, Mini Race course - Writeable with Markers, Game rules

    Setup

    1. Place the game board in the center of the playing area.
    2. Each player selects a game piece
    3. Each player receives a redress card and may use at any time in the game to gain a turn.
    4. Shuffle the race cards
    5. Each player rolls to see who goes first, low score goes first.
    6. Each player picks a route around the course.
    7. In turn, each player rolls and proceeds around course.

    Play
    On your turn,try to answer correctly the rules question presented. Use the race course and markers provided to diagram the scenario whenever possible.

    Game Play Description
    At the start, a racing rules card is selected. If the player responds correctly he/she rolls the die and proceeds forward. If the player misses a rules question he/she remains on the starting line till a question is answered correctly or 3 turns have passed.

    After the start... on your turn a rules card is selected. An opponent asks the player a question and prompts on the appropriate response. The player may diagram the scenario in order to clarify the question. If playing in teams, team members may collaborate to answer the question. Upon the appropriate response the player(s) may roll the die and proceed to the next question. In the event of a wrong answer, the player may choose a chance card. In the event of a chance, the player has a 50/50 chance of moving forward or backward. After a chance the next player in sequence proceeds.

    End of Game
    The game ends when all players cross the finish line.

    Winning/Scoring
    In accordance with USSailing low point system 1st place receives 1pt, 2nd place receives 2pts and so on... If additional games are played, the scores are complied with the lowest scored as the winner.

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