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Quest: Zeit der Helden – Der dunkle Kult
Quest: Zeit der Helden – Der dunkle Kult
by Pegasus Spiele (2011)
Player Count
2 to 5

Player Ages
10+

Playing Time
1 hour to 1 hour, 30 minutes
Categories
  • Fantasy
  • Adventure
  • Expansion for Base-game
  • Fighting
  • Designers
  • Peter Schott
  • Alexander Dotor
  • Brigitte Eisenmann
  • Mechanisms
  • Modular Board
  • Variable Player Powers
  • Campaign / Battle Card Driven
  • Storytelling
  • Dice Rolling
  • Artists
  • Hans-Georg Schneider
  • Sascha Rost
  • Satya Hody
  • Rizky Edi
  • Alexander Andy
  • Rating: 7.15/10 from 29 users

    Description

    In the first expansion for Quest: Zeit der Helden, the heroes experience a completely new adventure against a dark cult that holds the land in its grasp.

    In Quest: Zeit der Helden - Der dunkle Kult, four new heroes are ready for the adventure, with two of them solving problems in a completely new way – through cunning and negotiation. Together with the new game mechanism "Dialog", Quest: Zeit der Helden now offers a much deeper gaming experience. Even the heroes' antagonist, the Questmaster, has four new archenemies at his disposal – but they all are dwarfed by the gigantic dragon entering the battlefield.

    With each adventure, the strength and power of the heroes grow. Players can even use their heroes from Quest: Zeit der Helden - Angriff der Orks and continue their journey. (Quest: Zeit der Helden - Angriff der Orks is required to play Quest: Zeit der Helden - Der dunkle Kult.)

    German description on pegasus.de:
    Der Kult von Kronmar herrscht seit 1.000 Jahren mit eiserner Faust. Gegründet als Bollwerk gegen die Heerscharen der Hölle, ist der Kult heute ein Sinnbild für Unterdrückung und Sklaverei. Doch noch immer lauern die Dämonen im Dunkel und zerren an ihren stetig schwächer werdenden Fesseln. Zeit, dass mutige Männer und Frauen sich erheben und endlich die Tyrannei beenden.

    Abenteuer:
    Die tote Stadt, Larissas Schicksal, Freund und Feind, Brennender Fels

    Translation:
    For a thousand years the Cult of Kronmar ruled with an iron fist. Established as a bastion against the hordes of hell it is now a symbol for oppression and slavery. But the demons still lurk in the darkness and fight against their ever-weakening chains. It is time - time for brave men and women to rise up and end the tyranny.

    Contains 4 adventures: The dead city, Larissas destiny, friend and enemy, burning stone

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