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Quest for the Antidote
DescriptionIn Quest for the Antidote (a game by Tom Deschenes and illustrated by Scott Sherman), you and the other players have been poisoned by the mad king! Armed with only your wits and a list of antidote ingredients, you must battle the wilds, monsters, and your fellow players to be the first to return to the apothecary with the items you need. Game Components: Preparing the Game: Next, players shuffle their ten Ingredient Cards and randomly select four ingredients. These will represent the ingredients they will need to collect for their unique antidotes. Players will place their four Ingredient Cards on the table in front of them face-up with the black vial at the top. Each player’s remaining six Ingredient Cards can be returned to the box. Players are dealt Meddling cards based on the number of players: Rules & Gameplay:
Movement:
Fighting a Monster: When a Monster fight is triggered, a player flips the top card of the Monster Deck and must defeat the revealed Monster before moving on… or die trying. Players may also retreat and reverse direction if they have any movements left from their movement roll. The Monster’s level is listed at the top of the Monster Card. To defeat the Monster, a player must roll the 10-sided battle die and get a number that is equal to or higher than the Monster’s level. The player rolls until the Monster is defeated or until he/she decides to retreat. Once a Monster is defeated, it is put in a discard pile on the table. Bonuses & Drops: Meddling: Collecting Loot and Ingredients: To collect loot, a player must land on the starred yellow space that abuts it. If a player gets a Loot Card, it is added to his/her hand and may be used at any time. Like drops, Some Loot Cards give players temporary abilities while others award advantages. Dueling: During the duel, each player rolls the 10-sided battle die. Whoever has the highest roll wins, and in case of a tie, the advantage goes to the challenged player. If the challenger wins the duel, he/she takes the needed ingredient item from the challenged player, who now has to either go back and get the ingredient again or give chase to get it back. If the challenged player wins, then the challenger automatically loses 5 breaths and cannot duel that player again this turn. Note: Players may use any applicable Drop Cards or Loot Cards during their duels. Ending the Game: Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
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