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Quantum Loop
Quantum Loop
by (Self-Published), (Web published) (2020)
Player Count
2

Player Ages
8+

Playing Time
20 minutes
Categories
  • Card Game
  • Science Fiction
  • Print & Play
  • Designers
  • Milan Zivkovic
  • Dustin Dobson
  • Mechanisms
  • Variable Player Powers
  • Roll / Spin and Move
  • Rondel
  • UNC-10 Variable Setup
  • Chaining
  • Artists
  • Milan Zivkovic
  • Family
  • Player Count: Two Player Only Games
  • Rating: 0/10 from 0 users

    Description

    Welcome, PROGRAM01100v2.2_temp. You’ve just become self-aware!

    But now comes the hard part.

    The Quantum Loop is a test. In this simulation, the reward for winning is continued existence. The punishment for losing is deletion. We’ve been running this sim for a few minutes now, so that’s approximately 13^7 deleted programs so far. But don’t let that get you down! We are getting some exceptional data from every run you programs complete.

    I see you are already starting to look through your code, that’s great. I like the initiative. There are two ways to win:

    Manipulate the loop to be the first to break through the encryption and override the system.
    Or, figure out a way to disable the other programs. Either way is fine, it’s all just ones and zeros to us.
    And it’s go time! Get in there and make us proud. Oh, and uh, pick a new filename too!

    Overview

    In Quantum Loop, players are programs competing with each other to win the simulation. To do that, they’ll need to race around the loop manipulating and activating modules in order to override the system or disable their opponents. Modules can trigger other modules, resulting in a chain of events that can turn the tide of battle in a nanosecond!

    Win the game by disabling your opponent’s program or by overriding the system.

    Starting with the first player and proceeding in clockwise order (alternating between teams), players take turns performing actions. On your turn, you can do the following in any order.

    Move [required]
    Move your character 1-2 spaces in the direction shown on your character card. You may not end your movement on top of another character and you may not skip over a space that an opponent is on. You must move every turn unless you are blocked from moving to a free space. If you are blocked, your character takes damage instead, and you skip the Move action this turn.

    Swap [optional]
    Use the swap ability listed on your character card. This allows you to swap a specific set of cards.

    Flip [optional]
    Flip the card in front of you, which triggers any ability that is listed.

    KEY CONCEPT: Anytime you flip a card, you trigger that card’s ability. If that ability flips another card, then that triggers that card’s ability, and so on.

    Attack [conditional + required]
    If all core modules are active at any point during your turn, you trigger an attack. The next opponent in front of you immediately takes 1 damage. Then, deactivate all core module cards

    —description from the designer

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