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Project: ELITE – Ammo Pack
Project: ELITE – Ammo Pack
by Artipia Games, CMON Limited (2020)
Player Count
1 to 6

Player Ages
14+

Playing Time
1 hour
Categories
  • Science Fiction
  • Real-time
  • Expansion for Base-game
  • Fighting
  • Miniatures
  • Designers
  • Konstantinos Kokkinis
  • Sotirios Tsantilas
  • Mechanisms
  • Variable Player Powers
  • Cooperative Play
  • Dice Rolling
  • Grid Movement
  • Family
  • Solitaire Games
  • Crowdfunding: Kickstarter
  • Admin: Unreleased Games
  • Project: ELITE
  • Rating: 0/10 from 0 users

    Description

    The Kickstarter Exclusive Ammo Pack brings a new set of rules, to emerge in the battlefield, and a new type of equipment!

    The Ammo Pack is designed to emerge players in the battlefield and offer new challenges.

    All non-basic weapons become limited ammo weapons. When a Weapon is equipped, players must add Ammo tokens to their cards. In order to use a Weapon, one token must be spent. Once all the tokens have been spent, the Weapon is inactive and can’t be used to attack or have its effects applied.

    But that is no motive to panic. New ammo can be acquired by reaching an Ammo Crate and performing a Search action, with no limit to the amount of players that can do the action at the same time. Ammo Crates can also be moved to adjacent spaces, in case the location is invaded and becomes too dangerous.

    The Ammo pack brings grenades as a new kind of weapon. Grenades can be thrown to a fixed position, causing damage and different effects depending on the Grenade's type.

    All grenades have the same range and chance to hit, but depending on the dice result the grenade may hit closer or further locations.

    There are three types of grenades:
    • Explosive Grenades: Deal 2 damage on the space it hits and 1 damage on all adjacent spaces.
    • Smoke Bomb: All Aliens in the hit and adjacent locations can’t move, can’t be pushed, and don’t activate until next round.
    • Repellant Gas: All aliens in the hit and adjacent locations must move against the Movement Path when moving or activating inside the area. The effect lasts until the next round.

    —description from the publisher

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