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Power Projection: Fleet
Power Projection: Fleet
by Ad Astra Games, British Isles Traveller Support (2003)
Player Count

Player Ages
  • Science Fiction
  • Dice
  • Wargame
  • Designers
  • Dominic Mooney
  • Mechanisms
  • Simulation
  • Dice Rolling
  • Artists
  • Jesse DeGraff
  • Family
  • Player Count: Two Player Only Games
  • Rating: 7.41/10 from 11 users


    Doubly licensed Full Thrust variant stand alone for the Traveller RPG's setting universe. Licensed by GZG and Far Future Enterprises.

    Mechanics are adapted from and distinct from Full Thrust, specifically to capture the feel of small line vessel combats in the Traveller universe.

    Includes the rules but not the ships from Power Projection: Escort, and expands them.

    (The US edition published in 2006 by Ad Astra Games does include many, but not all, of the ships from Power Projection: Escort)

    Update: All the Power Projection: Escort ships can be downloaded for free at

    from the BITS page:
    Power Projection: Fleet focuses on capital ships and campaign based combat. In addition to the secondary weapons seen in Power Projection: Escort, spinal mounts, black globes, fighter squadrons and planetary defenses are detailed. Larger engagements are supported with a dice based quick statistical resolution system for dice rolls. There is a scenario engine, which allows you create double blind missions (where neither side knows the other's objectives). There is a campaign system built around a melding of the Fifth Frontier War engine with Trillion Credit Squadron.There are 25 ship designs and 6 types of fighter squadron described covering both Imperial and Zhodani forces. Conversion rules are given to allow you to take any High Guard, MegaTraveller or Traveller T20 design and convert them to a Power Projection design. There are two pages of color starship counters, plus two black and white counter pages.

    SBN 1-901228-32-0, 76 pages, A4 format, written by Dominic Mooney. Cover by Jesse DeGraff. © 2003.

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