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Politik
Politik
by Black Yeti Games (2024)
Player Count
2 to 6

Player Ages
14+

Playing Time
1 hour to 5 hours
Categories
  • Political
  • Economic
  • Negotiation
  • Designers
  • Jonathan Klabunde
  • Lukas Peregrine
  • Mechanisms
  • Variable Player Powers
  • Hand Management
  • Area Control / Area Influence
  • Card Play Conflict Resolution
  • ECO-03 Market
  • Chaining
  • Family
  • Crowdfunding: Kickstarter
  • Admin: Unreleased Games
  • Rating: 10/10 from 1 users

    Description

    Politik is a strategy game of political, economic, and territory control for 2–6 players. Players represent 1 of 12 Nations who develop distinct identities during a struggle for global power. They introduce doctrines and choreograph propaganda campaigns. They hire talented leaders to conquer new states and swing elections. And they expand and improve companies to conquer markets and fill their coffers. A deck of 450+ unique cards provide the doctrines, propaganda, companies, assets, leaders, and events that each nation uses to forge its path.

    Set just after the Great Collapse, the world is disoriented from decades of misinformation by an ailing regime. Entangled pirate signals now fill the airwaves. Abandoned Imperial broadcast stations are commandeered to pipe out ideologies at high volume. Right and wrong blur together. There is no authority on truth. One nation will shape the world to come.

    Politik plays out simultaneously across 3 different arenas. Seizing control of 1 arena wins the game. Conquer states to control regions of the Map for Military Victory. Rally bases of support to control the Council for Political Victory. Lead competing companies to control industries for Corporate Victory.

    Along the road to victory, each arena offers distinct opportunities. Controlling states on the map increases resource production and card draw. Holding seats on the council adds game-changing benefits and abilities. Running effective companies boosts income. Opportunities, however, sometimes come with risks. Nations may embrace corruption to supercharge their strategies. But greed unchecked can lead to eventual demise.

    -description from designer

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