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Planes and Parachutes: The Caterpillar Club – Gaming Rules for WWII Dogfight
Planes and Parachutes: The Caterpillar Club – Gaming Rules for WWII Dogfight
by (Web published) (2010)
Player Count
2

Player Ages
10+
Categories
  • Wargame
  • Miniatures
  • World War II
  • Book
  • Aviation / Flight
  • Mechanisms
  • Paper-and-Pencil
  • Simulation
  • Dice Rolling
  • Measurement Movement
  • Rating: 0/10 from 0 users

    Description

    THE CATERPILLAR CLUB

    The average cockpit temperature in a WWII plane shot down reportedly increased from a comfortable 20 degrees to 3,000 degrees centigrade in a matter of a few seconds; escape was virtually impossible.

    These set of rules are designed to re-enact the glorious one on one air combat (Dog fighting) during the WWII period between the Spitfire and the ME109.

    GAME REQUIREMENTS

    • Two, six sided dices (D6)
    • Two paper clips (for altitude and speed bar)
    • Plane Stats Card (Blanks provided for photocopying)
    • Plane Manoeuvre cards. (To be cut out)
    • Two or more 1/300-scale planes.

    AND A PINCH OF IMAGINATION!

    —description from the publisher

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