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Pintamonas
Pintamonas
by Scale Games LLC (2023)
Player Count
1 to 6

Player Ages
7+

Playing Time
1 hour to 2 hours
Categories
  • Fantasy
  • Dice
  • Adventure
  • Trivia
  • Miniatures
  • Educational
  • Designers
  • Jose Mendez
  • Mechanisms
  • Action Timer
  • Questions and Answers
  • Family
  • Crowdfunding: Kickstarter
  • Admin: Unreleased Games
  • Visual Arts: Painting
  • Rating: 8/10 from 1 users

    Description

    Welcome to the world of PINTAMONAS, a playful experience where painting, fantasy and adventures coexist. During the game players take the role of heroes, each one represented with a model of a warrior, mage, rogue, ranger, paladin or warlock.

    Heroes must explore the map and overcome challenges in order to win color potions. To do so, the will have to defeat creepy monsters and fight in desperate duels against other heroes. But that is not all, because randomly a magic storm of colors will hit this epic history. Only then players can get magical items, forge the cromatic crown or paint their bold characters.

    RULES SUMMARY
    Players play turns as follows:
    1. MOVEMENT. The player rolls the die and moves his HERO on the map. If the HERO lands on any other square than a CITY, the player draws an ADVENTURE card. In cities, the player can roll again or rest. If a HERO lands on a square already occupied by another HERO, they could DUEL.
    2. ADVENTURES. Another player draws a card from the ADVENTURE deck and reads it.
    - ENCOUNTERS: The player rolls the die. If the number rolled is the same as or higher than the MONSTER's difficulty level, the player wins.
    - RIDDLES: A question related with color and painting must be answered.
    - TRAPS: Resolve the effect on the HERO (or player) and keep the card if it is a permanent card.
    - MAGIC BOOM: Stop the game and start the CLOCK for painting.
    3. MAGIC BOOM. In this pase players get their brushes and paint with the colors available in their inventories. While the CLOCK is running they can:
    - CRAFT MAGIC. Each player may paint the HERO miniature.
    - FORGE MAGIC ITEM. Players may paint two gems on the base of their miniatures. They must be two colors from different lands. They take a MAGIC ITEM card then.
    - INSERT COLOR RUNE. Players paint with the colors available in their inventory on their COLOR CROWN boards.
    4. DUEL. Each player rolls the die. The winner gets 1 GLORY token and deals wound or madness to the loser.

    Once a player finishes the turn, then it passes to the player sitting on his left.

    A player wins the game if his HERO has become a LEGENDARY HERO. For doing that he/her must forges 5 MAGIC ITEMS and complete the combination of the COLOR CROWN.

    -description from publisher

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