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Pineapple Royale
Pineapple Royale
by Seat at the Table Games LLC
Player Count
2 to 12

Player Ages
14+

Playing Time
30 minutes to 1 hour
Categories
  • Card Game
  • Fighting
  • Designers
  • Steven Roth
  • Mechanisms
  • Hand Management
  • Press Your Luck
  • Player Elimination
  • Turn Order: Progressive
  • Events
  • Map Reduction
  • Artists
  • Alyssa Shearer
  • Family
  • Crowdfunding: Kickstarter
  • Admin: Unreleased Games
  • Theme: Battle Royale
  • Theme: Fruit
  • Rating: 0/10 from 0 users

    Description

    Pineapple Royale is a card game in which players control different fruits in a battle to be the last one standing. Each fruit comes with its own unique stats and some have special abilities that can help them in battle. These may provide defenses, movement buffs, or ways to mess with your opponents. The fruits fight in an arena styled after a kitchen where there are objects such as countertops, kitchen sinks, and even an oven to move and position yourself around for battle. Some of these items take up territory, while others provide strategic benefits and threats to the players.

    Players will need to collect kitchen utensil-themed cards to use against their opponents. You will start out with only a spork but can collect additional cards such as chef knives, graters, and chopsticks to increase your attack, or items such as fruit stickers to recover your health. Once a fruit runs out of their “servings” they are eliminated from the game.

    The play area consists of a ring of randomly dealt cards that get shuffled around after each round. This creates constant variety as no two games or rounds will have the same layout to maneuver around. Movement is 2-dimensional around this circle, meaning your options can be limited depending on the randomly dealt battlefield.

    During a game, you will find heavy amounts of social interactions as other players try to get you to gang up on other players, or keep the peace and draw a card instead of attacking them. All of the utensil cards (aside from the spork) can only be used once, creating a tricky balance between when to strike and when to wait for the chaos of the game to do the work for you. Once the first fruit is eliminated things will quickly spiral into chaos and bring about a quick conclusion to a game.

    description from designer

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