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Phoenix Command
Phoenix Command
by Leading Edge Games (1986)
Player Count
2 to 12

Playing Time
1 hour to 4 hours
Categories
  • Wargame
  • Miniatures
  • Modern Warfare
  • Designers
  • Barry Nakazono
  • Mechanisms
  • Partnerships
  • Hex-and-Counter
  • Role Playing
  • Simulation
  • Dice Rolling
  • Grid Movement
  • Artists
  • Nadir Elfarra
  • Toni Dennis
  • Family
  • Series: Phoenix Command
  • Rating: 6.42/10 from 43 users

    Description

    Also known as the Phoenix Command Combat System. A small arms combat system for use with miniatures.

    While primarily thought of as a combat system for Leading Edge's Rhand Morningstar Missions RPG, the original Phoenix Command rules were also intended to be used for wargaming, either on the tabletop or a hex map. The game system concentrates on "ultra realistic" (in the form of ultra-detailed) firearms combat: "Phoenix Command combines accurate simulation of gunshot wounds with detailed aiming and firing rules, and authentic modern weapon data to create a simple, fast-paced game with an incredibly realistic feel."

    Two sample hex map scenarios were included: The Bridge at Oppenheim (for 6-9 players, a NATO squad holds a bridge against a Soviet advance) and The Defense of the Apollo Ray (for 5 players, SAS versus terrorists hijacking a luxury liner).

    A number of supplements supplied the statistics for firearms of different eras. These initially included supplements for Modern Military Small Arms (1946-1960), Civilian & Police Weapons (1946-1990), Military Weapons of WWII (1919-1945), and Military Weapons of WWI (1890-1918).

    More detail description of all book published can be found on RPG Geek.

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