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Things From Another World
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Persuasion
Persuasion
by (Unpublished)
Player Count
3 to 8

Player Ages
14+

Playing Time
30 minutes to 1 hour
Categories
  • Card Game
  • Bluffing
  • Negotiation
  • Party Game
  • Deduction
  • Designers
  • Xoe Allred
  • Mechanisms
  • Variable Player Powers
  • Semi-Cooperative Game
  • Turn Order: Stat-Based
  • Hidden Roles
  • Negotiation
  • Deduction
  • Rating: 9/10 from 1 users

    Description

    The Victorian courtship card game of deduction, catfishing, and conceding power.

    Content Warning: This game presents marriage and independence as win/lose scenarios, and suggests relationships with unhealthy power dynamics.

    While attending a party, you meet some suitors, full of potential wealth, standing, and passion. You’ve detailed your desires in your diary, and now you must discern who meets your needs by reading the trait cards they mail to you.

    Your cards describe actions, but only the players you court will perform them. Each round, you share a card with a player, and they’ll choose which of your cards to leverage. When you find the one, send them your ring! They must reciprocate for you two to become engaged, so you must persuade them you’re compatible with their desires!

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