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Things From Another World
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Peoples: Civilizations
Peoples: Civilizations
by Nova Suecia Games (2019)
Player Count
3 to 5

Player Ages
12+

Playing Time
2 hours to 3 hours
Categories
  • Civilization
  • City Building
  • Designers
  • Nicholas Hjelmberg
  • Mechanisms
  • Action Point Allowance System
  • Area Movement
  • Artists
  • Nicholas Hjelmberg
  • Family
  • Category: Print on Demand
  • Rating: 0/10 from 0 users

    Description

    Over the time of history, tribes of different peoples move across the Earth. They found settlements, establish foreign relations and develop civilizations. Each people shapes its unique civilization and develops its unique abilities. Eventually they will all meet and their meetings will tell which civilization that is destined to stand the test of time.

    There are six victory conditions linked to the six civilization traits. Culture victory is won by placing all your culture tokens, Economic victory by collecting one of each resource, Military victory by placing all your tribes etc.

    The game is played on modular map where new areas are added and merged as your civilization grows and expands.

    Each turn you engage one tribe only. A tribe may either produce resources in its area or spend civilization points to take one of six civilization actions. Certain development cards improve certain actions.

    1. Civics lets you build settlements or activate all tribes in a settlement in a turn.
    2. Culture lets you place culture tokens, which give discounts on civilization points.
    3. Economy lets you exchange resources with adjacent peoples to collect more valuable sets.
    4. Military lets you attack adjacent peoples to plunder their resources.
    5. Religion lets you place religion tokens, which give discounts on development cards.
    6. Science lets your tribes take actions in areas further away from their own areas.

    When all tribes are engaged (but not before!), you must disengage them with a Revolution action. This is also the action where you grow your population and acquire civilization points and development cards. This also serves as a catch-up mechanic, since larger civilizations gets more productive actions but have to wait longer for the next Revolution action.

    In Peoples, you are faced with tough tactical and strategic questions. Which civilization traits do you prioritize to achieve your goals? Which development cards do you acquire to adapt to the changing conditions? Which civilizations do you cooperate with and which do you compete with? The history will judge whether you answered the questions right or wrong.

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