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Peace In Our Time
DescriptionFrom the company's web site: Six Nations must solve internal affairs without creating conflicts within their own borders. As the game progresses, hot spots could develop — and by game’s end several or all of the Nations could be at war. The game is then lost. Each Nation creates a balanced territory so that a balanced world results in which population does not exceed land and resources and work is available for everyone. On the religious, cultural and political side, all sectors are also in balance with no particular sector dominating another. The key to achieving this balance is Right Education, in which intelligence and compassion are nurtured. How well the players use Right Education and deploy the other factors within their borders while making trades to assist each other across borders will determine the degree of success in establishing firm and lasting peace in our time. Best for group play. Includes: 6 nation charts, 2 sets of cards (110 total) consisting of population, land/resources, work/technology, religion/culture, politics/military and right education, die, rules. © 2006 Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
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