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Paul Koenig's Fortress Europe
Paul Koenig's Fortress Europe
by Paul Koenig Games (2013)
Player Count
1 to 2

Player Ages
13+

Playing Time
5 hours
Categories
  • Wargame
  • World War II
  • Designers
  • Paul Koenig
  • Mechanisms
  • Hex-and-Counter
  • Simulation
  • Dice Rolling
  • Artists
  • Paul Koenig
  • Tim Allen
  • Family
  • Solitaire Games
  • Solitaire Wargames
  • Rating: 5.93/10 from 15 users

    Description

    June 1944. WWII was in its fifth year, and the German army still controlled most of Western Europe. Field Marshall Erwin Rommel’s Army Group B had erected strong fortifications along the coast of Holland, Belgium, and France, including the French Mediterranean coast, creating The Atlantic Wall. The bunkers and minefields were backed up by some of Germany’s best troops. Allied forces had been gathering in England and the Mediterranean for more than two years, preparing to assault Hitler’s Fortress Europe.

    On D-Day, 6 June 1944, they attacked on what Rommel called “the longest day.” Success of the invasion was far from guaranteed, but the Allied victory on the beaches signaled the beginning of the end for the Germans in Western Europe.

    Paul Koenig's Fortress Europe recreates the war in Western Europe from the D-day invasion to VE-Day, what General Eisenhower dubbed “the mighty endeavor.” As the Allied player, you must choose a landing site and then get ashore with a successful landing. This is followed with a breakout of the beachhead and a drive across France, culminating with a deep penetration into Germany itself. As the German player, you must choose a wise defensive alignment of your forces, including hidden units, and hope that you are strong enough at the point of the actual landing to defeat the Allied invasion. If you fail at the water's edge, you must conduct an orderly withdrawal across France, constantly delaying the Allies, until you are strong enough to launch a winter counter-attack (historically, the Battle of the Bulge).

    What's In The Box?:

    • One 40-page Rulebook
    • One 26" x 38" paper game map
    • Three sheets of double-sided, laser-cut game pieces
    • Four Player Aid cards
    • One six-sided 12mm die
    • One white, 9" x 11 7/8" Deluxe cardboard VPG game box
    • One beautiful box cover sleeve
    • One "Wipes-A-Lot" napkin
    • One charcoal dessicant packet

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