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Things From Another World
Paths to Hell: Operation Barbarossa, June – December 1941
Paths to Hell: Operation Barbarossa, June – December 1941
by Compass Games, War Storm Series (2016)
Player Count
1 to 2

Playing Time
45 minutes to 3 hours
Categories
  • Wargame
  • World War II
  • Designers
  • Juan Carlos Cebrián
  • Nicolás Eskubi
  • Mechanisms
  • Hex-and-Counter
  • Simulation
  • Dice Rolling
  • Artists
  • Nicolás Eskubi
  • Family
  • War Storms Series
  • Players: Games with expansions that add solo play
  • Rating: 8.24/10 from 45 users

    Description

    Paths to Hell (PTH) (Volume III) is a stand-alone game in the War Storms series (WSS). Recreates the events of those days and allows the players to reproduce the most famous battles of the Blitzkrieg on the East Front at a tactical level. Players take command of either the Allied or Axis forces (or can play solitaire) in the tactical battles of each scenario.

    PTH while utilizing "La Bataille de France, 1940" base rules, incorporates new and adapted rules and additions for this new front. The WSS promises many hours of fierce fighting between the infantry, tanks, artillery and aircraft belonging to the armies enveloped in this conflict. Just a few of the additions include:

    • Human wave attacks
    • Battalion officers
    • Communist Commissars
    • Recon rules
    • Flamethrower tanks
    • Motorcycle recon
    • Waffen SS
    • Rumnanian
    • Gully
    • Rail Roads
    • One 8'5 x 11" chart with many overlays

    PTH has a moderate complexity with good solitaire suitability. The system emphasizes the role of officers. Officers can activate units, coordinate with other officers and their units, call for artillery support, air support, smoke screens, influence moral checks, coordinate assaults, and much more. Rules for special actions.

    Based on the principle of simultaneous execution, or simply "WE GO", a hybrid system of turns and "real time". The players must activate unit leaders to perform many actions (fire, assault, move, coordinate, etc). A turn ends when both players have completed all their activations. The scale is platoon level with units
    representing groups of between 30 and 40 soldiers, weapons units represents groups of 3-4 weapons and their accompanying crews (20-25 soldiers), and the AFVs/Transports representing groups of 3 to 5 vehicles and their corresponding crews. Scenarios are divided into turns representing about 12-15 minutes of action.

    Turns are divided into the following phases: Command Phase, Initiative Phase, Activation Phase and Marker Removal Phase

    The game uses isomorphic mapboards, each of which can align to any edge of equal length on any other mapboard. This allows for an almost unlimited number of combinations to create any terrain situation, including player designed scenarios. Each map hex represents a distance of approximately 150 to 200 metres.

    Components
    • 4 Isomorphic Maps
    • 8 Overlays
    • 5 sheets of Counters (3 of 5/8” and 2 of 3/4”)
    • 1 Standard Rulebook
    • 1 Exclusive Rulebook
    • 7 Scenario Cards featuring 13 scenarios
    • 3 Charts and Table Cards
    • 2 Battalion Charts Cards
    • 2 six-side dice

    Game Discussions

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