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Party-Time
Party-Time
by Otto Maier Verlag (1991)
Player Count
2 to 6

Player Ages
10+

Playing Time
15 minutes
Categories
  • Party Game
  • Designers
  • Rik van Even
  • Mechanisms
  • Card Drafting
  • Artists
  • Klaus Meint
  • Rating: 4.25/10 from 20 users

    Description

    This is a game for ages 10 and up. The box contains a board, a wooden champagne bottle, 48 cards, 6 party characters and 20 chips.

    The board shows 6 persons who are more or less undressed. In the middle of the board there is a tract on which the champaign bottle is moving. The tract contains 4 kinds of fields.

    The cards are showing a number value of a special symbol. The party characters are the ones also showed on the board. But now they are dressed and each character is split in 4 parts.

    Each player takes place in front of one of the characters on the board and gets the 4 pieces of his character. These pieces have to be put on the picture on the board.

    Aim of the game is to stay dressed as long as possible.

    Each players gets 3 cards from the shuffled stack, the rest of the cards are put aside the board.

    On your turn you play one of your cards and you draw one new card from the stack. If a numbered card is played , the champaign bottle is moved accordingly on the tract. You get a chip when the bottle lands on a dark green field, you have to give a chip if the bottle lands on a red field. Landing on a light green field results in nothing.

    On passing the start field with the bottle, a piece of clothing has to be removed from your character. This can only be prevented by playing one of the 4 special cards instead of a numbered card. When playing the R-card, you can leave the bottle where it is and the player on your right is on turn. If you play the card with a rectangle on it, the next player has to remove a piece of clothing from his character. Playing the card with a star on it brings you right to the start field and playing the card with a question mark on it causes your left neighbor to draw a card and play that card immediately.

    The chips have a special meaning. Each player can only have max. 3 of those chips. When playing a card the use of a chip allows you to lower the number of fields you have to move by one.

    The game ends as soon as one of the characters is completely in his underwear. The winner is the character which is still most dressed.

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