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Paranoia: Troubleshooters
DescriptionA card game based on the Paranoia RPG. You live underground in a giant complex controlled by a paranoid computer. This complex is called Alpha Complex. The Computer is your friend. Traitors are executed. Good Citizens help root out Traitors. Mutants are traitors. Secret Society members are traitors. You are a Mutant and a Secret Society Member. You know very little because of your (Red) low security clearance. You have been assigned to a team of Troubleshooters. Troubleshooters shoot trouble. Stay Alert! Trust No One! Keep your Laser Handy! Each player has a family of 6 clones. Every time your clone is killed, one of your remaining clones takes his place. When all six have been killed you lose and are out of the game. Players try to survive while killing off their opponent’s clones. There are 2 decks: The Mission Deck and The Paranoia Deck. Cards are of 4 types: Combat, Comprehension, Communication and Treason. Each turn has 4 Phases: 1. Requisition Phase 2. Mission Phase 3. Action Phase 4. Debriefing Phase The aim of the game is to kill off all your opponents’ clones and be the last one alive. Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
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