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Panzer Strike: Western Front 1
Panzer Strike: Western Front 1
by Forsage Games (2019)
Player Count
2

Player Ages
12+

Playing Time
30 minutes to 1 hour, 30 minutes
Categories
  • Wargame
  • Miniatures
  • World War II
  • Designers
  • Predrag Lazovic
  • Dragan Lazovic
  • Mechanisms
  • Modular Board
  • Dice Rolling
  • Grid Movement
  • Critical Hits and Failures
  • Movement Points
  • Line of Sight
  • Artists
  • Predrag Lazovic
  • Dragan Lazovic
  • Family
  • Crowdfunding: Kickstarter
  • Admin: Unreleased Games
  • Player Count: Two Player Only Games
  • Rating: 0/10 from 0 users

    Description

    Panzer Strike: Western Front is not a historical wargame but an engaging dynamic simulation of tank combat.

    This is a first game in the series of Panzer Strike games which is centered around a theme of tank battles on the Western Front. This is not a depiction of any particular battle, but a simulation of possible tactical conflicts between the Allied and German forces during the 1944-45 period, in an urban environment.

    Dice are a part of this game but strategy and positioning can always mitigate unlucky rolls. Still, even the most heavily armoured tank on the battlefield can be incapacitated by a lucky shot, but you should never rely on it. The outcome of each encounter depends predominantly on the tactical decisions taken.

    The movement of the piece consists of a series of individual steps (forward movements to the adjacent square or a rotation in place by 45°) which resembles the movement of tracked vehicles in real life. In the Simplified rules, the destruction upon the action of shooting depends on the Firepower of the shooting tank (determined by red dice rolls), Armour value of the target vehicle (different values for each side of every tank type) and the Distance between the tanks (determined by a special ruler): the tank is destroyed if the Firepower is greater than the sum of the Armour and Distance values. In the Core Rules, the movement of the pieces is identical, but the difference is that in addition to Firepower, Armour, and Distance factors, there is a fourth one: Accuracy. Its introduction, along with some other elements, makes the game even more dynamic and realistic.

    —description from the publisher

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