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Panzer Battles: 11th Panzer on the Chir River
Panzer Battles: 11th Panzer on the Chir River
by Multi-Man Publishing (2016)
Player Count
2 to 4

Player Ages
12+

Playing Time
2 hours to 10 hours
Categories
  • Wargame
  • World War II
  • Designers
  • Dean Essig
  • Lee Forester
  • Mechanisms
  • Hex-and-Counter
  • Chit-Pull System
  • Dice Rolling
  • Grid Movement
  • Ratio / Combat Results Table
  • Zone of Control
  • Artists
  • Dean Essig
  • Nicolás Eskubi
  • Family
  • Standard Combat Series
  • Country: Ukraine
  • Country: Russia
  • Rating: 7.73/10 from 86 users

    Description

    In December, 1942. Strong Soviet forces, including the 1st Tank and 5th Mechanized Armies, conducted a concerted attack against German positions in an attempt to block relief efforts directed at Stalingrad from the west. In what is considered a masterpiece of mobile defensive warfare, the German 11th Panzer Division fought a lightning series of ‘fire brigade’ battles to contain and beat back the efforts of the Soviets to further seal the Stalingrad Area west of the Don Bend.

    In an interesting twist of events, the German 11th Panzer Division, recently arrived from France is preparing to take part in the northern portion of the German relief attempt on Stalingrad (Operation Winter Storm). Full strength and available, the division launches into the Soviet drive in what has become a textbook example of a mobile defense and counter-attack which is studied to this day. It originated the term 'Fire Brigade' as used on the Eastern Front in WW2.

    Under the energetic leadership of Generalmajor Hermann Balck and his Chief of Staff Oberstleutnant von Mellinthin, the 11th Panzer was able to defeat the Soviet mechanized drive.

    German accounts stop right there, with a German victory. However, the win (if it can be called that) was a Faustian bargain. The Soviet drive was stopped, but at the cost of the German units designated to make the Stalingrad relief effort. There would be no Northern Pincer now. The Southern Pincer soldiered on alone. And failed.

    The game covers all this swirling mobile action in turn representing two to three days and a hex scale of 500 meters. Units are companies to regiments. Play is highly interactive (the only way to show its mobile nature) using a chit pull system by formation. The rules are a continued adaptation of the system shown in Bastogne: Screaming Eagles Under Siege 18-27 Dec' 44, It Never Snows, and Day of Days: The Invasion of Normandy 1944.

    Scenarios (4 scenarios total, 2 one-map scenarios):
    • Panzer Battles Campaign, 2 maps and 7 turns.
    • Containment Battles, 2 maps and 6 turns.
    • State Farm 79, 1 map and 2 turns.
    • "I'll be back", 1 map and 2 turns.

    Game Scale:
    Game Turn: 2-3 days
    Hex: 547 yards / 500 meters
    Units: Company to Regiment

    Game Inventory:
    Two 22 x 34" full color map
    One dual-side printed countersheet (280 1/2" counters)
    One 8-page SCS version 1.8 system rulebook
    One 12-page Panzer Battles specific rulebook
    Two 6-sided dice

    Solitaire Playability: Medium
    Complexity Level: Medium
    Players: 2 or more
    Playing Time: 2-10 hours

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