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Panjshir '82
Panjshir '82
by (Web published) (2022)
Player Count
1

Player Ages
15+

Playing Time
10 minutes to 1 hour, 30 minutes
Categories
  • Wargame
  • Arabian
  • Modern Warfare
  • Print & Play
  • Designers
  • Edward Osborne
  • Mechanisms
  • Hex-and-Counter
  • Roll / Spin and Move
  • Dice Rolling
  • Card Play Conflict Resolution
  • Finale Ending
  • MOV-05 Resource to Move
  • Family
  • Country: Afghanistan
  • Country: Soviet Union
  • History: Soviet-Afghan War
  • Player Count: Solitaire Only Wargames
  • Rating: 7/10 from 1 users

    Description

    Command bands of Mujahideen fighters in the infamous Panjshir valley during the Soviet-Afghan war. Raise your warband's fighting ability as they seek to accomplish their objectives within the valley and evade patrolling companies of USSR units.

    This is not a wargame in of the traditional hex & counter style: there are limited units on the board and a wide range of dynamic encounters that will make each session unfold differently. The goal is to evoke the aesthetic and feel of the 1979-1989 conflict in Afghanistan.

    An asymmetric single-player table-top wargame, two player-controlled Mujahideen bands roam a hexed valley attempting to amass the ‘Combat Power’ necessary to undertake two risky ‘Critical Strikes’ – the significant actions that presage game-ending withdrawals. Most of the time it’s in your interest to avoid the five Soviet companies that also wander the map. These formidable foes patrol randomly, but will bee-line towards player units in response to certain random encounters and battle results.

    —description from the designer

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