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Pam pam pam
Pam pam pam
by (Web published) (2021)
Player Count
2 to 30

Player Ages
5+
Categories
  • Card Game
  • Memory
  • Educational
  • Number
  • Math
  • Mechanisms
  • Matching
  • Rating: 0/10 from 0 users

    Description

    Playful maths

    We have created a board game that bridges the gap between school and home activities, and between learning and playing. It provides transition between age groups and people with different abilities.

    It takes you from childhood to old age. It helps to move from playing alone, through playing doubles, to playing in teams. It can help children with autism to start talking. And it’s as diverse as autism.

    The clarity and comprehensibility of shapes, colours and numbers can calm you down when competing.

    Pam Pam Pam board game is built on values.
    Pam Pam Pam rules of the game:

    Pam Pam Pam is a board game in which players must find two identical symbols on the cards of a selected deck, place the colour, shape and value discs on the solution strip, and then place the solution strip next to the draw deck and name the discs.

    In each deck, on each of two cards, there is only one symbol of the same colour, shape and value. A symbol is designated by colour, shape and value. The value is expressed by a number. The size of the symbols does not matter.
    How the game works:

    1. Players are given the basic tools.

    2. Each player is dealt a card.

    3. The remaining cards are placed face up in the middle. This will be the draw deck.

    4. Players try to find two identical symbols on the newest card of their deck and the top card of the draw deck.

    5. The first player who

    a) places the discs of the correct colour, shape and value on the solution strip,

    b) places it next to the draw deck,

    c) names all three discs,

    d) which are checked by another player, and if he/she judges them to be correct,

    e) then the first player puts the discs from his/her solution strip back on the disc tray,

    f) finally, he/she can pick up the card,

    g) which he/she adds to his/her own cards.

    If the solution is incorrect, the player takes back his /her solution strip and the round continues.

    6. The game continues until all cards from the draw deck are used up.
    Winner of the game:

    Winner of the game is the player who has collected most of the cards.
    A symbol consists of:

    A colour: brown, blue, purple, red, pink, yellow, grey, green,

    A shape: square, triangle, circle,

    A value, e.g.: Arabic numeral, dot, finger, Roman numeral, number of two parts, a part of a number, mirrored number, vehicle, shape, letters, binary system, value of chess pieces, number of protons, number of legs of animals, combinations of these.

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