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đź’› Palam
Palam
by Piatnik, Dujardin (1999)
Player Count
2

Player Ages
8+

Playing Time
20 minutes
Categories
  • Abstract Strategy
  • Designers
  • Claude Leroy
  • Mechanisms
  • Pattern Building
  • Family
  • Player Count: Two Player Only Games
  • Components: Wooden pieces & boards
  • Rating: 6.74/10 from 16 users

    Description

    The game is a duel based on pawns which have different symbols drawn and in different numbers.

    Each player has 12 pawns distributed randomly (or not, to be chosen at the start) in 2 lines of 6, slightly offset from each other. On one side of the board is a sign representing the "even" and on the other the "odd".

    On your turn, either you advance a pawn to provoke the other into a duel, or you swap two pawns on your side. If one player swaps, the other must cause a duel immediately afterwards. During a duel, the other must respond by advancing a pawn that has the same symbol (but in a different number) or the same number of drawings (but it is the drawing of another symbol) or if it does not can't, the leftmost pawn in his game. The total number of drawings represented in duel is counted. If it is even, the one with the pawn closest to the even sign wins the two pawns, if it is odd, the one with the pawn closest to the odd sign wins the two pawns..

    4 particular pawns have a light background. These are the key pieces to capture to win. They are worth 11 points, the others are only worth 1 point.
    Whoever has the most points at the end of the 12 duels wins.

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