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Pacific Tide: The United States Versus Japan, 1941-45
DescriptionPacific Tide: The United States versus Japan, 1941-45 is a compact, Strategic-level board wargame covering the struggle between the United States (including some Commonwealth forces) and Japan in World War II by game designer Gregory M. Smith. This game utilizes a unique and fast-paced, card-driven combat/build system revolving around carrier operations which will provide players with a multitude of decisions. While extremely competitive as a two-player game, Pacific Tide can be enjoyed again and again in Solitaire play format with its unique, “personality” driven bot system. Despite the Strategic level of the game, there are operational and even tactical nuances, as players must decide when and how to commit their carrier forces, land-based air, and even their intelligence assets. To a degree, the Japanese player is racing against the clock. The quality of his pilots degrades over time, and starting in 1943, he also loses the strategic initiative as he becomes the second player. The US Player is also fighting the clock, as he cannot sit back and take a relaxed approach to defeating Japan. If he doesn't win by 1945, he doesn't win at all. Tension build as both sides race toward decisive carrier battles and seizure of key geographical objectives. The card-based combat/build system is a different take on the "normal" event/operations points driven systems. Separate card decks are provided for the U.S. and Japanese player. Each year, the players receive that year's cards for free…but must use build points to repurchase older cards. This will cause the player a few agonizing moments, as he typically cannot afford to re-buy every card he needs (or thinks he needs). Players must also decide which aspect of cards to use – many have multiple but exclusive uses (such as, "Do A or do B") and these uses sometimes give very different results based on operational or strategic needs at the time. To help ensure a tense and dynamic game, the system forces players to make many choices and decisions throughout play. Units comprise five different types: • CV units represent individual carriers or small groups of escort carriers Special rules are provided for amphibious attacks, repair of fleets, supply effects, and guerillas. Bidding rules determine which side one will play in a tournament-style play format. As a bonus for solo players, Pacific Tide features a solitaire assistant – commonly known as a "Bot" – which gives guidance to the player for either side during solitaire play. The assistant acts differently based on the "personality" it's been given...aggressive, defensive, or balanced. All game cards have a rating which the assistants will prioritize differently for play. While extremely competitive as a two-player game, Pacific Tide can be enjoyed again and again in solitaire play format with its unique, “personality” driven Bot-system. Product Information: Complexity: 3 out of 10 Components: One map (17" x 22" map size) Designer: Gregory M. Smith Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
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