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Ozerekya Breakout
Ozerekya Breakout
by Lone Canuck Publishing (2012)
Player Count
  • Wargame
  • Expansion for Base-game
  • World War II
  • Designers
  • George Kelln
  • Mechanisms
  • Modular Board
  • Hex-and-Counter
  • Family
  • Advanced Squad Leader
  • Player Count: Two Player Only Games
  • Rating: 7.32/10 from 11 users


    Ozerekya Breakout is an Scenario / Campaign Game pack which offers players the unique challenge of fighting a medium-unit action in the Ozerekya River valley, south of the Black Sea town of Glebovka, Russia, 4-7 February 1943. it contains:

    - One colour 24 x 33 inch historical Map of the river valley south of Glebovka,

    - Four Scenarios played on various parts of the map,

    - An Eight-Scenario Date, Campaign Game; and

    - Chapter OzB that includes rules to play the Campaign Game.

    The four included scenarios focus on the following situations:

    - Glebovka, Russia, 4 February 1943: In the early morning hours, Soviet seaborne forces landed on the peninsula along the west side of the Ozerekya Bay. These forces were led by tank spearheads and quickly advanced towards Glebovka, where they came across a Romanian Mortar position set up in the vineyard of an old manor....
    - Glebovka, Russia, 4 February 1943: In the early morning hours of 4 February, Soviet seaborne forces landed on the peninsula along the west side of the Ozerekya Bay. The Soviet forces were led by tank spearheads of the American built Stuart tanks of the 563rd Tank Brigade...
    - Glebovka, Russia, 5 February 1943: By the late afternoon, this force threatened to capture the Axis held town of Glebovka. In desperation, the Romanians, in an attempt to slow the Russians’ advance, threw whatever units they had on hand. The Engineers of the 58th Battalion located in nearby Krasno Medvedovskaya and the freshly arriving German panzerjägers of the Panzerjäger Abteilung 173 were quickly rushed into battle...

    - Glebovka, Russia, 6 February 1943: Despite having three barges, four launches, two steiners, one tug, and one patrol boat sunk; and sixteen patrol boats, two tugs and two launches damaged; the Soviets were able to get 1,427 men and 10 tanks ashore before dawn. On the other hand, the landing force had no radio communication with the fleet...

    Ozerekya Breakout is not a complete game and ownership of a tactical wargaming system such as MMP’s Advanced Squad Leader, Critical Hit’s Advanced Tobruk System, or Firefly WWII Battlegroup Actions is required.

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