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Operation Veritable: ASL Historical Study 1945 Rhine
Operation Veritable: ASL Historical Study 1945 Rhine
by Multi-Man Publishing (2003)
Player Count
2

Player Ages
12+

Playing Time
2 hours
Categories
  • Wargame
  • Expansion for Base-game
  • World War II
  • Designers
  • Ken Dunn
  • Mechanisms
  • Modular Board
  • Hex-and-Counter
  • Simulation
  • Artists
  • Kurt Miller
  • David Pentland
  • Family
  • Advanced Squad Leader
  • Historical ASL Modules - HASL
  • Player Count: Two Player Only Games
  • Rating: 8/10 from 112 users

    Description

    OPERATION VERITABLE is the second of ASL's Historical Studies. It examines an often overlooked offensive in World War Two, the efforts of the British and Canadian armies to reduce the Reichswald and clear German forces from west of the Rhine in early 1945. Dense woods, mud, rain and flooded terrain were often the conditions faced by the confident Allied troops and the surprisingly still effective German defenders. OPERATION VERITABLE features a mix of tested scenarios, some using standard geomorphic mapboards, some fought on the enclosed historical mapsheet. The later is also used to full effect in an intense Campaign game.

    OPERATION VERITABLE is not a complete game. Ownership is required of the ASL Rulebook, BEYOND VALOR, the British order of battle (previously available in WEST OF ALAMEIN and reissued in FOR KING AND COUNTRY). Eleven of the 16 scenarios require boards and/or overlays not included here; two require deluxe boards c. g. and/or h; the other nine require some combination of the boards and overlays from CODE OF BUSHIDO and DOOMED BATTALIONS, overlays from GUNG HO! and CROIX DE GUERRE, and boards 4, 5, 11, 19, 43, 46, 49 and/or 50.

    TIME SCALE: 2 minutes per Game turn
    MAP SCALE: 40 meters per hex
    PLAYERS: 2 (suitable for team play)
    UNIT SCALE: 5 to 10 men with individual leaders, vehicles, aud guns
    PLAYING TIME: 2 hours (or more)
    COMPLEXITY: High
    SOLITAIRE SUITABILITY: Medium

    (source: back of the box)

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