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Operation Typhoon: Barbarossa Denied
Operation Typhoon: Barbarossa Denied
by L2 Design Group (2008)
Player Count

Player Ages

Playing Time
45 minutes
  • Wargame
  • World War II
  • Designers
  • Art Lupinacci
  • Lembit Tohver
  • Mechanisms
  • Hex-and-Counter
  • Dice Rolling
  • Artists
  • Art Lupinacci
  • Rating: 5.79/10 from 18 users


    Sept, 1941: Army Group Center is poised to begin the final phase of the conquest of the Soviet Union, the assault on Moscow.

    Although the German Army had not tasted defeat in two years of war, loses of men and material and the ever worsening weather and extended supply situation, casts a shadow of doubt over final victory.

    Operation Typhoon: Barbarossa Denied is a simple 2 player game that reflects Army Group Center’s drive to Moscow in the fateful months from Sept. to Dec. 1941. The last ditch efforts by the German Army to bring the War in the East to a conclusion before Christmas. They failed!

    Units may move and attack all adjacent units at the end of movement. After resolving combat, units that remain adjacent to enemy units may attack again. Stuka counter increases odds column by 1. Units have 1 side step reduction. Object of the game is to take cities and kill enemy units. Points are awarded for both. Weather in Operation Typhoon is handled in a very interesting way. As weather gets worse, movement points are deducted. Simple and effective. A typical game should not last more than 30-45 minutes at the longest. 4 pages of rules. Combat is resolved with a d6 die on the combat matrix CRT.

    This is an EXCELLENT game for introducing a beginner. or to simply kill some time when both space and time are an issue.

    (from the publisher's website)

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