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Operation Kadesh: The 1956 Suez Crisis
Operation Kadesh: The 1956 Suez Crisis
by Udo Grebe Gamedesign, High Flying Dice Games (2005)
Player Count
2

Player Ages
12+

Playing Time
2 hours to 3 hours
Categories
  • Wargame
  • Modern Warfare
  • Designers
  • Paul Rohrbaugh
  • Mechanisms
  • Hex-and-Counter
  • Chit-Pull System
  • Dice Rolling
  • Artists
  • Bruce Yearian
  • Family
  • Magazine: Command & Strategy
  • Country: Egypt
  • Country: Israel
  • History: Suez Crisis
  • Player Count: Two Player Only Games
  • Rating: 6.18/10 from 12 users

    Description

    Operation Kadesh: The 1956 Suez Crisis, depicts the 1956 conflict between Israel and Egypt, with the possibility of additional Arab countries entering the conflict. The level of world tension escalated dramatically when France and Britain used the conflict as a pretext to seize the Suez Canal, recently nationalized by the new Egyptian President, Gamal Abdul Nasser. Players first conduct a series of card plays that determine both sides war footing and diplomatic standing before the outbreak of hostilities. Battles in the 1956 Mid-East War that eventually breaks out are resolved on 1 or 2 maps representing the major battlefields of the war (the Sinai and the Jordanian West Bank.

    Historically, the Israelis won a crushing military victory, capturing the entire Sinai Peninsula and the Gaza Strip. The French and British were able to take control of Port Said and other installations along the Northern end of the Suez Canal only after intense fighting, but not before Egypt sunk dozens of blocking ships were sunk along the waterway. The Israeli victory and tenuous Allied control of the Suez Canal, however, were short-lived as both the US and USSR united in their opposition to the war and compelled the invading forces to withdraw.

    The 2012 High Flying Dice Games edition features all new graphics by Bruce Yearian.

    Game Scale:
    Game Turn: variable - 1 day or 1 week
    Hex: West Bank 5 miles/8 kilometers - Sinai 10 miles/16 kilometers
    Units: Battalion to Regiment

    Game Inventory:
    One 8.5x11" full color map
    Two 11x14" full color maps
    One single-side printed un-mounted countersheet (140 1/2" counters)(mounted counters are optional)
    One 16-page rulebook
    Six pages of Event playing cards (48 cards, 6 are blank)
    Four Player Aid Charts

    Player Provided: One D6, One D10, One Opaque container

    Solitaire Playability: Medium
    Complexity Level: Low
    Players: 2 or more
    Playing Time: 2 to 3 hours

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