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One Night In Dead West
One Night In Dead West
by (Self-Published) (2021)
Player Count
1 to 6

Playing Time
2 hours
Categories
  • Horror
  • Zombies
  • Designers
  • Gregory Frank
  • Mechanisms
  • Action Point Allowance System
  • Cooperative Play
  • Dice Rolling
  • Time Track
  • Turn Order: Auction
  • Action/Event
  • Artists
  • Scott Nicely
  • Family
  • Crowdfunding: Kickstarter
  • Admin: Unreleased Games
  • Rating: 0/10 from 0 users

    Description

    Oliva and her husband Paul are visiting a newly acquired mine late one day when they are attacked by a deranged man who is slobbering and incoherent. Paul is killed in the ensuing fight. Oliva escapes to a nearby Saloon. There she runs into a group of people who have no idea what’s going on, except that they heard the dead have risen and are attacking the living. However, a telegram arrived earlier in the day saying a posse is on the way to help rescue survivors but the bad news they won't arrive till morning as they are going town to town to find survivors. All they have to do is survive the night!
    It won’t be easy as this is the One Night in Dead West...

    You and a group of survivors are held up at a Saloon. The zombies will spawn at the tip of each hour on the game track at random locations determined by 6x D10s. If the zombies are already on the map before spawning new ones, you would check if they break any Barricades, enter the saloon, Move, or attack any players.

    Then all the player characters will take their turns in any order they want. They can take a 30-minute action or an hour as long as they haven't taken a 30-minute action already during that hour. Once they are they decide which duration they want to take they move their player pawn on the time track and can only take another 30 minutes or another turn once all the players passed or are on the same space as their pawn.

    During a turn, they can choose Rest, Barricade, search for items (if available), or fight zombies. Fighting and barricading costs energy while resting and search requires the player to draw events.

    If you survive till 8 am the next day the Posse arrives to whip out the remaining zombies and you must figure out if they mistaken you for a zombie or not based on how many hit points you have left and roll of a D16.

    Alternatively, you can win by finding the key to the bar with the wagon and successfully remove the nitroglycerine from it or it could be game over early.

    —description from the designer

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