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One-hour Skirmish Wargames: Fast-Play Dice-less Rules for Small-Unit Actions from Napoleonics to Sci-Fi
One-hour Skirmish Wargames: Fast-Play Dice-less Rules for Small-Unit Actions from Napoleonics to Sci-Fi
by (Web published), Pen and Sword Books (2018)
Player Count
2

Player Ages
12+
Categories
  • Wargame
  • Miniatures
  • Napoleonic
  • Modern Warfare
  • Book
  • Post-Napoleonic
  • Designers
  • John Lambshead
  • Mechanisms
  • Simulation
  • Card Play Conflict Resolution
  • Measurement Movement
  • Line of Sight
  • Family
  • Player Count: Two Player Only Games
  • Rating: 0/10 from 0 users

    Description

    A sequel to "One-hour Wargames" from the same publisher. Uses two 54-card decks as randomizer.

    Part I Early Days of Firearms
    Chapter 1 The Core Rules
    Chapter 2 The Age of the Musket
    Chapter 3 The Rifle Age
    Part II The Twentieth Century
    Chapter 4 Wars Within Peace
    Chapter 5 World War II
    Chapter 6 The Cold War
    Part III Extending the Game
    Chapter 7 Pulp Fiction
    Chapter 8 Fighting A Campaign
    Chapter 9 Points System
    Chapter 10 Additional Rules

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