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On to Richmond!
On to Richmond!
by The Avalon Hill Game Co (1998)
Player Count
2

Player Ages
12+

Playing Time
3 hours
Categories
  • Wargame
  • American Civil War
  • Designers
  • Joseph M. Balkoski
  • Ed Beach
  • Mechanisms
  • Hex-and-Counter
  • Variable Phase Order
  • Artists
  • Charles Kibler
  • Keith Rocco
  • Family
  • Great Campaigns of the American Civil War
  • Cities: Richmond (Virginia, USA)
  • Player Count: Two Player Only Games
  • Rating: 0/10 from 0 users

    Description


    (from the back of the box:)

    On to Richmond! is an exciting game of strate­gy and maneuver. McClellan has overwhelming force at first, but Richmond is a long way off and the rainy season has just begun. Meanwhile reinforcements from all over the south are arriving in Richmond under the command of General Joseph Johnston. Waiting in the wings is a Confederate general by the name of Robert E. Lee.
    On to Richmond! recreates one of the most significant campaigns of the Civil War. If you're a history buff or an amateur strategist you'll enjoy matching wits with opponents or comparing your performance to the real generals of the campaign.
    As a player, you control Union and Confederate forces in turns representing one day of real time. The game's map is drawn exclusively from Civil War period maps from state and county archives. Each hexagon on the superimposed grid equals about 2,000 yards. Eight scenarios are provided, ranging in scope from the entire campaign to a short cavalry raid which can he played in just 15 minutes.

    FEATURES:
    • An Interactive Game System which assures each game is exciting and unpredictable.
    • Highly realistic rules and components that are designed to be easily played,
    • One Advanced Game. 7 Regular Scenarios.

    CONTENTS:
    2 Rules Booklets
    2 22"'x32" Map Sheets
    3 260-piece Counter Sheets
    2 Charts and Tables Folders
    1 Ammunition Pad
    2 Force Displays
    2 6-sided Dice
    1 Counter Storage Tray

    Time Scale: One day per tum
    Map Scale: 2,000 yards per hex
    Unit Scale: Division to small cavalry detachment
    Players: Two players or teams
    Playing Time: One hour for introductory scenarios, 2 days for full campaign.

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