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Ogre: Barbarians at the Gate Sponsored Counter Sheets
Ogre: Barbarians at the Gate Sponsored Counter Sheets
by Scalpel Games (2014)
Player Count
2 to 6

Player Ages
10+

Playing Time
45 minutes
Categories
  • Science Fiction
  • Wargame
  • Expansion for Base-game
  • Fighting
  • Fan Expansion
  • Designers
  • Andrew Metzger
  • Mechanisms
  • Variable Player Powers
  • Hex-and-Counter
  • Dice Rolling
  • Artists
  • Winchell Chung
  • Alvin Helms
  • Family
  • Ogre/GEV Family
  • Crowdfunding: Kickstarter
  • Rating: 8.05/10 from 28 users

    Description

    Barbarians at the Gate

    The Vatican Guard captain tucked the loose strand of hair behind her ear yet again. With the sound of her GEV squadron humming outside the command post, she debated how to distribute her dwindling resources. Reinforce Milan and risk losing Turin? Venice was in danger too. Unless things improve, the infidels will soon be driving on Rome! Surely these are dark days to test the faithful…

    Barbarians at the Gate is an expansion pack for Ogre: Designer Edition.

    It consists of four counter sheets with three different factions in the world of Ogre plus a book with the corresponding rules for these counters as well as scenarios. Included in the set are two sheets of Vatican Guard conventional units; two sheets of conventional units representing the “Sons of Old Nassau” mercenary regiment; and finally, there are four (!) different types of GEV units on the sheets representing the Anarchist Relief Front.

    Unique features of this expansion include:

    • Counters of the three factions in appropriate colors:
      • Purple with gold trim depicting the Vatican Guard
      • Black and orange tiger stripes (plus the “White Tigers”) representing the Sons of Old Nassau regiment
      • Pink GEVs for the Anarchist Relief Front…of course!
    • Two new GEV units for all three factions: the Missile GEV & the Heavy GEV!
    • Heavy Weapon Teams for both the Vatican Guard & the Sons of Old Nassau.
    • “White Tiger” infantry counters and rules as an “elite” cadre.
    • Pikemans (Ogre Mk I) for both the Vatican Guard & the Sons of Old Nassau.
    • New hex overlays with the associated rules for GEV Ramps and Vehicle Fords as well as overlays for Rapids/Breakers on waterways… (GEVs beware!)
    • Variant rules for multiple types of Cruise Missiles; randomized control of a third squad in a two-player game; 4 game scenarios (& 19 sub-scenarios!); a green train to match the Black Rose counters in Ogre: Designer Edition; 224 total counters and more!

    (Note: Buying two of this expansion set would put these forces on essentially equal footing with the Paneuropean and Combine forces included in Ogre: Designer Edition.)

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