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Obstinate Beyond Description
DescriptionThe game is Leader driven. His characteristics and qualities coupled with circumstances will dictate what a force can and cannot do. The closer you are to supplies, the more you can do- unfortunately you can’t win by sitting in a supply depot. The board is divided into supply areas (color coded) that can change due to territorial acquisitions. While the British begin with excellent supplies near Lake Ontario, the loss of Fort George can mean restricted movement in your own heartland. If the Americans lose Fort Schlosser, the British will have a free hand marching to Black Rock or Buffalo, causing the Americans to retire in shame from the Canadian side. Battles, Skirmishes, and guerrilla activity not only leads to the loss of men, but of confidence, and an army that loses hope will degenerate into an armed mob, incapable of organized action. Both sides were determined during this campaign, so battles tended to be hard fought, and cause high casualties, even among the Generals. The Scale The Niagara region in not a huge one. An army could march from the top to the bottom in two days (in peacetime).We use two day turns, which allows for the tiniest of actions and moves to be of significance. As far as troop scale is concerned all units used in play are called Detachments, which represent between 100-200 men. Thus the British 100th Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
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