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Objective: Kiev (The Advance of Army Group South: June-August, 1941)
Objective: Kiev  (The Advance of Army Group South: June-August, 1941)
by GMT Games, Victory Point Games, RBM Studio, Banana Games (2010)
Player Count
1 to 2

Player Ages
12+

Playing Time
45 minutes
Categories
  • Wargame
  • World War II
  • Designers
  • Frank Chadwick
  • Mechanisms
  • Hex-and-Counter
  • Artists
  • Rodger B. MacGowan
  • Mark Simonitch
  • Alan Emrich
  • Family
  • Campaigns in Russia
  • Magazine: C3i
  • Cities: Kiev
  • Player Count: Two Player Only Games
  • History: World War II (Eastern Front)
  • Rating: 6.82/10 from 148 users

    Description

    The Advance of Army Group South:
    June - August, 1941

    When the Germans launched Operation Barbarossa on 22 June 1941, they faced both their greatest expanse of territory to capture and the greatest concentration of Soviet armor south of the Pripet marsh in Ukraine. Army Group South launched its multi-national forces (including Rumanians, Hungarians and Italians) with their principal target defined – Objective: Kiev.

    Facing them was the Red Army weakened from the recent purges of its officers by Stalin. Still, the Soviets put together a strong counter-attack early in the campaign, but their advantages in numbers of tanks committed could not overcome the German's superiority of skill when employing their veteran panzer units. The Axis forces advanced eastward to the Dnieper River and south toward Odessa, but as the front kept expanding, forces were spread thinner to cover the front line.

    Objective: Kiev is a new historical board game from renowned game designer Frank Chadwick, iterating the classic Battle for Moscow game system used in The Arduous Beginning, combining ease of learning and design elegance with the kind of dramatic gameplay that Frank has long been famous for. Featuring countless opportunities and variations, Objective: Kiev presents an endlessly fascinating series of puzzles and is a game that you're going to want to play again and again.

    Published in C3i magazine #26.

    Game Scale:
    Game Turn: 1 - 2 weeks
    Hex: 31 miles / 50 kilometers
    Units: Corps to Army

    Game Inventory:
    One 11 x 17" full color map
    One dual-side printed countersheet (40 1/2" game counters - 28)
    One 6-page Objective Kiev foldout rules booklet
    One single-side printed Play Aid card

    Solitaire Playability: High
    Complexity Level: Medium-Low
    Players: 2 or more
    Playing Time: 4-15

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