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Nut & Nuttier
Nut & Nuttier
by SimplyFun, Cayro Juegos, Edigráfica Games (2014)
Player Count
2 to 6

Player Ages
8+

Playing Time
10 minutes
Categories
  • Party Game
  • Designers
  • Ignacio Sánchez Usera
  • Jorge Piñan
  • Mechanisms
  • Memory
  • Family
  • Manufacturing: LongPack Games
  • Rating: 6.04/10 from 18 users

    Description

    Creatures from outer space have arrived on Earth and they want to communicate with us, but they need to learn our language.

    With Sblap, you have to say words so that the aliens can learn to communicate. This game requires speed, a sharp eye, creativity and memory. Is so appropriate to train memory, attention and creativity capacities and also communication and social skills needed in any social context.

    1. Deal all the cards among the players more or less evenly. It doesn't matter if a given player receives an extra card.

    2. Each player will form a stack of cards in front of him/her. Cards must be placed face down so that no one can see them.

    3. The player with the strangest face begins, by taking a card and placing it face up in the middle of the table, within reach of all the players. Clockwise, each player will take a card and place it in the central stack. The moment two cards showing the same alien or the same letter coincide, any player can cover the central stack with his/her hand and the fastest in doing so must shout out a word beginning with the letter on the covered card.

    Then, he/she must take all the cards from the central stack and, mockingly, distribute them how he/she chooses among the remaining players. This player will place a new card in the central deck to continue the game. The cards that players receive are incorporated to their stack of cards at the bottom.

    4. The game continues in the same way: the moment two aliens or letters coincide again, any player can cover the central stack with his/her hand and, at that moment, he/she must shout out the preceding word and add a new one beginning with the letter on the card that he/she has just been covered.

    Progressively, a word sequence will be formed that must be memorized. If a mistake is made while shouting out the word sequence or if a word is invalid because of a spelling mistake or if he/she has covered the central deck when two cards do not match, the player receives the central stack of cards and places a new card in the central deck to continue the game. The existing word sequence is eliminated and begins to reform.

    5. The first player to get rid of all of his/her cards wins the game.
    Variations of the game: play using not just real words but also words in other languages, invented words or sounds.

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