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Nightmare On Production Street
Nightmare On Production Street
by W.M. Grimes (1996)
Player Count
2 to 4
Categories
  • Humor
  • Mechanisms
  • Roll / Spin and Move
  • Rating: 0/10 from 0 users

    Description

    Do you and your colleagues dare to take a journey into the frightening depths of a turnkey manufacturing project where anything and everything can go wrong? the objective is to travel counterclockwise around the gamer board by rolling the pair of dice, moving forwards or backwards as the squares indicate and by moving as the "Now What" and "Surprise" cards indicate.

    Players place their tokens on the "Start Here" space. Each player rolls the dice and high roll goes first. Subsequent turns proceed clockwise. On a turn, the player rolls the dice and moves exactly that number of spaces to land on a space. The player must follow the directions on the space to move further, lose turns, draw a Surprise card or draw a What Now card. If drawing a card, follow its instructions. The turn then ends unless the player rolled doubles in which case the player rolls again.

    The game can be won in three ways. First, a players can win by landing on the space that says "Your Turnkey Got Your Product Out. You're a Winner". If players overshoot the space, they continue around the board again. Second, players can agree to a time limit and the player that has traveled around the board the most times wins. There are scores sheet to keep track of progress. Third, there is a four piece visual made up of cards from the two card decks. If a player gets the four cards to complete the visual, they win.

    —user summary

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