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nestorgames GP
nestorgames GP
by nestorgames (2021)
Player Count
2 to 8

Player Ages
6+

Playing Time
20 minutes to 1 hour
Categories
  • Racing
  • Sports
  • Designers
  • Néstor Romeral Andrés
  • Mechanisms
  • Roll / Spin and Move
  • Press Your Luck
  • Race
  • Artists
  • Néstor Romeral Andrés
  • Family
  • Tube Games
  • Admin: Unreleased Games
  • Rating: 6.5/10 from 2 users

    Description

    nestorgames GP is a fast and furious racing game for 2 to 8 players, derived from Top Speed by the same designer, that simplifies many aspects of its predecessor (same mechanism, but using dice instead of cards) and also adds some fun twists such as special items or shortcuts. It is a tribute to the arcade racing games of the 80’s, such as SuperSprint or Nitro.

    GAME OVERVIEW (please refer to the rulebook)

    The player with the highest qualifying value goes first in the pit lane, with the rest of the players going in the same order as they are sitting and counterclockwise.

    On your turn, if your car is belly up (you crashed on your previous turn) flip it over and pass the turn. You car doesn’t move.

    Otherwise, roll one of your dice. Then you can opt to stop rolling dice on roll another one, and so on until you’ve either stopped rolling dice or you’ve rolled the same number twice. Notice that you can’t roll more than 6 dice.

    One of these three things can happen:

    • You’ve rolled the same number twice but the car is not on a corner: Your car does not move.
    • You’re rolled the same number twice and the car is on a corner. You’ve crashed! (see Crashing) Your car does not move.
    • You’ve stopped rolling so you don’t have repeated results: Add up all the values of the rolled dice and move your car forward exactly that many spaces along the track. Other cars don’t block your movement.

    If your car moves and ends its movement on a non-corner space occupied by another car, you bump into it. Move that car one space forward. If, as a result, that car bumps into another car repeat the process. If a bumped car moves into a corner, it crashes (see Crashing). If there was another car (or more) on that corner then all of them crash on that space.

    CRASHING: When a car crashes, flip it over belly-up, take one of its dice and place it on its ‘box’ by the side of the pit lane. You won’t be able to use the dice that are in your ‘box’ unless you Fix the car (see Fixing your car).

    Races are usually played to 3 laps, but this can be agreed upon. The first car crossing the finish line after that many laps wins.

    Additional rules include fixing your car (recover a die), using a shortcut once per race, picking up and using special items (bombs, wrenches, turbo boosters, rockets and oil spills), championships, teams,...

    —description from the designer

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