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NEON
NEON
by (Unpublished), Hobby World (2023)
Player Count
2 to 6

Player Ages
12+

Playing Time
1 hour to 2 hours
Categories
  • Science Fiction
  • Dice
  • Exploration
  • Fighting
  • Miniatures
  • Video Game Theme
  • Designers
  • Ekaterina Gorn
  • Igor Sklyuev
  • Mechanisms
  • Area Movement
  • Action / Movement Programming
  • Critical Hits and Failures
  • ECO-03 Market
  • Map Reduction
  • Multi-Use Cards
  • Artists
  • Semyon Proskuryakov
  • Yuri Cherednik
  • Rating: 7.42/10 from 68 users

    Description

    Neon is a fast-paced combat game, where you become a Fighter competing in the Tournament. It is held at the very heart of a ghost city named Neo Nagoya on behalf of your Corporation. For several rounds you shall battle Fighters of other companies while exploring various Sectors of the city and searching for new weapons and armor. At the end of each round, some Sectors will submerge, so make sure to choose the safest ones to stay on. To win the Tournament you must carefully plan your actions as well as calculate the benefits of using your unique abilities and Sectors’ features.

    There are 3 Game Modes:
    1. Resurrection
    The Fighter to score the most Victory Points wins.
    2. Squad
    The Team to score the most Victory Points wins.
    3. Battle Royale
    The last Fighter to survive wins.

    The game is played over a series of Rounds.
    Each Round consists of 4 Phases:

    1) Choosing cards
    Players choose 2 Action cards from their hand and create a combination of 3 Actions. The visible number of the combination determines turn order.

    2) Actions
    There are the following options:
    > Move your Fighter to an adjacent sector
    > Search (draw Equipment cards – they help you attack and defend yourself)
    > Attack (Choose a target, use your Equipment cards and roll dice. Your target rolls dice for defense.)
    > Defense (Adjust Force Field to your Fighter, each half of it gives you +1 dice for defense)
    > Takeover (Take the Leader token)
    > Gain Energy

    3) End of game check
    The last round or the last Fighter to survive.

    4) Submersion
    1 or 2 Sectors are removed and the Arena adjusts. The players who were on the submerged Sectors get damage.

    -description from publisher

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