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Necromunda: Underhive – Badzone Delta-7
Necromunda: Underhive – Badzone Delta-7
by Games Workshop Ltd. (2018)
Player Count
2 to 4

Player Ages
12+

Playing Time
1 hour
Categories
  • Science Fiction
  • Expansion for Base-game
  • Fighting
  • Miniatures
  • Designers
  • Andy Hoare
  • Mechanisms
  • Action Point Allowance System
  • Modular Board
  • Variable Player Powers
  • Dice Rolling
  • Family
  • Warhammer 40,000 Wargames
  • Rating: 8.42/10 from 6 users

    Description

    This collection of double-sided board tiles expands and changes your games of Necromunda: Underhive by adding new, atmospheric places to fight - and new rules, which can be found in the Gang War 2 Gaming Supplement (including adaptations for Sector Mechanicus battles). Nine tiles are included, exactly the same size as the tiles found in the Necromunda: Underhive boxed game, and the hazards upon them include:

    • Cult Ritual Chamber: a hidden shrine to the Ruinous Powers that can drive a man insane
    • Collapsed Sections: these feature large pitfalls, and the shifting floors are easily affected by blasts
    • Archaeotech Device: a functional, mysterious device from centuries ago - press the button and see what happens
    • Furnace Floor: this gives off such violent heat that it can affect ranged attack
    • Ventilation Tunnel: a huge fan whose turbulent currents can drag gangers to their doom
    • Malfunctioning Generatorium: abandoned electrical machinery that can deliver a devastating shock
    • Sludge Farm: massive vats of "biological run-off" which unwary gangers can fall into
    • Flooded Passage: injured gangers can find it hard to keep their head above the water
    • Sewage Channel: a dangerously fast-flowing stream of mycoprotein
    • Promethium Cache: fuel spills, barrels and tanks that can be detonated by a wayward shot
    • Unlit Corridors: their darkness obscures gangers, making ranged attacks more difficult
    • Secure Vault: extremely tough and hard to get into
    • Fungus Sprawl: not only does this fungus provide illumination, it boasts incredibly poisonous spores
    • Waste Compactor: it's possible to climb out of this compactor - assuming nobody switches it on...
    • Xenos Nesting Chamber: filled with egg sacs that can burst open with xenos hatchlings at any time

    —description from the publisher

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