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NANO Corporation
NANO Corporation
by Bombat Game (2017)
Player Count
2 to 4

Player Ages
10+

Playing Time
1 hour to 2 hours
Categories
  • Industry / Manufacturing
  • Designers
  • Oleksandr Tykhenko
  • Mechanisms
  • Trading
  • Worker Placement
  • Grid Movement
  • Family
  • Theme: Business/Management
  • Rating: 9/10 from 1 users

    Description

    Players play role of businessmen (entrepreneurs), who carry on business, trying maximally effectively to use a start-up capital, own labor and labor of the hired workers.

    The primary purpose of the game is to be first in producing a BIObot at their own enterprise! The player wins when he makes a certain number of BIOrobots at his enterprise (the players agree at the beginning of the game, the number of biorobots needed to win). The rest of the players are considered losers, but they can count their fortunes in money in order to distribute places 2,3 and 4.

    The turn of each player consists of 5 stages:
    1. Production: all of the player's assets (previously acquired) produce products using raw materials when there are workers on them.
    2. Monopoly: if a player can get products of any kind more than other players, then he gets the monopoly right and regulates the price for this product.
    3. Moving. The player using its card of the transport moves on the map to a certain number of cells.
    4. Investments. If a player has reached one of the special locations or a free asset, he can invest money in acquiring technologies, assets, carriers or hiring new workers.
    5. Planning. The player distributes raw materials, technology and workers among his assets for effective production to next turn.
    After stage 5 the player passes the turn to the next player.

    General rules of the game:

    The prices for resources in the game vary according to certain rules and are displayed on the general display board of the exchange. The price change for resources occurs at the following events:
    1. The price decreases when buying the asset that this resource produces.
    2. The price decreases with the introduction of technology, which increases the output of this product.
    3. Monopolist in the game pushes down or raise the price of the resource.
    4. Event cards can change product prices.

    Each player hires employees to work at their enterprises. Different enterprises require different numbers of workers for production. But every hired worker must receive a salary, regardless of whether he is busy at work or not.

    AWARDS
    Winner of the "Baby Expo Ukraine 2018" (best economic game)

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