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Mythic Battles: Ragnarök – Jörmungand
Mythic Battles: Ragnarök – Jörmungand
by Monolith (2022)
Player Count
2 to 4

Player Ages

Playing Time
1 hour to 1 hour, 30 minutes
  • Card Game
  • Fantasy
  • Wargame
  • Expansion for Base-game
  • Miniatures
  • Ancient
  • Designers
  • Benoit Vogt
  • Mechanisms
  • Campaign / Battle Card Driven
  • Hand Management
  • Card Drafting
  • Area Movement
  • Dice Rolling
  • Player Elimination
  • Artists
  • Pascal Quidault
  • Arnaud Boudoiron
  • Family
  • Crowdfunding: Kickstarter
  • Country: Norway
  • Admin: Unreleased Games
  • Components: Miniatures
  • Mythology: Norse
  • Rating: 7/10 from 1 users


    With a recruitment cost of 10, Jörmungand is the most expensive unit in Mythic Battles: Ragnarök. A cost in line with his performance. With an offence of 10, defence of 9, range of 1, and movement of 3, it will take a lot to take down this 11 Vitality point entity.

    With 5 activation cards, an Art of War card, Block, Projection, and Terror, he brings the apocalypse to the board, putting enormous pressure on the opponent.

    As an active power, Jörmungand can use for an Art of War card his Deadly Venom, a 6-dice area attack that takes place in his area.

    With Tidal Wave, Jörmungand can spend 2 Art of War cards to place up to 3 of his 3D tokens in the surrounding areas. These areas become Water (Aquatic) areas until the end of his next activation. The 3D elements (scenery) and tokens are removed from these areas.

    Jörmungand also has the double-edged Huge trait. Talents and powers that allow to move a unit (such as Mighty Throw, or Njörd's Whirlwind) are ignored by Immense creatures. On the other hand, they cannot enter an area with a capacity of less than 3

    An expansion to Mythic Battles: Ragnarök containing:
    - 1 Titan-sized miniature
    - 1 Dashboard
    - 3 3D tidal wave tokens
    - 5 activation cards
    - 1 A5 scenario booklet

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