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Mythbond: Don't Wake the Monsters
Mythbond: Don't Wake the Monsters
by BRam Games Limited (2018)
Player Count
2 to 5

Player Ages
13+

Playing Time
20 minutes to 35 minutes
Categories
  • Fantasy
  • Party Game
  • Designers
  • Lith Fung
  • Mechanisms
  • Deck / Pool Building
  • Action / Movement Programming
  • End Game Bonuses
  • Hidden Victory Points
  • Rating: 8/10 from 3 users

    Description

    Various adventurers throw themselves into dangerous dens of monsters. The vile monsters are guarding numerous gold coins and treasures, the humans are no match of them – but luckily the monsters get dizzy and fall asleep! Dear adventurers, you must be very quiet when picking up treasures, and remember the other players are not your true friends!

    Players use action cards to pick up treasure cards on a map built up with unused monster cards. During planning phrase, players choose (aka plan) action cards face down from his hand. Planned action cards are resolved during resolve phrase according to the speed factor on them. Also, different action cards will cause different level of noises, which accumulates and maybe loud enough to wake the monster:

    Dizzy-waken monster will attack the direction (and all characters there) it is facing
    Angry-waken monster will attack the direction (and all characters there) where it is the nosiest
    Monster attacks will cause affected characters drop a lot of treasures they previously got!

    Treasure cards after being picked up go to that player’s bag, so do the action cards after used. Later when you replenish your hand from the bag, you got the some unable-to-use-as-action treasure cards instead of action cards. But you can choose THROW A TREASURE at another player to make some huge noise there! Of course you can choose to put a too-valuable-to-give-up treasure back into your bag…

    The monster will eventually fully wake and players will evacuate from the den. The player with the highest total value of treasure wins the game!

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