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Munchkin Disney DuckTales
Munchkin Disney DuckTales
by USAopoly (2019)
Player Count
3 to 6

Player Ages
10+

Playing Time
40 minutes to 1 hour
Categories
  • Card Game
  • Fantasy
  • Adventure
  • Fighting
  • Humor
  • Animals
  • Designers
  • Steve Jackson (I)
  • Kami Mandell
  • Mechanisms
  • Trading
  • Variable Player Powers
  • Hand Management
  • Card Drafting
  • Dice Rolling
  • Take That
  • Family
  • Munchkin
  • Celebrities: Walt Disney
  • TV Show: DuckTales
  • Theme: Anthropomorphic Animals
  • Versions & Editions: Versions with IP after the original release
  • Rating: 0/10 from 0 users

    Description

    In Munchkin: Disney DuckTales, players choose from Scrooge McDuck, Huey, Dewey, Louie, and other DuckTales icons to battle it out against monsters (and each other) while uncovering treasure that will have you swimming in gold — just like "Unca Scrooge"!

    True to the original Munchkin game, your goal is to collect as much treasure as possible while enlisting the help of interesting Items and Allies you'll come across during your adventures. If you're the first to reach Level 10, you win! However, watch out for conniving villains such as Bigtime Beagle or Curses that could distract you from becoming filthy rich.

    The treasure hunt begins as soon as the first player "Kicks Open a Door" to reveal what's hidden on the other side. If a villain is nowhere to be found, you'll be free to use your Class skills to "Loot the Room" for hidden items and treasures. Will you uncover the Crown of Genghis Khan or Magica's Magic Mirror to aid you on your quest? If you're not so lucky, you'll be greeted by that stingy Flintheart Glomgold, the wicked Magica DeSpell, and other bad guys that must be defeated using card bonuses, powerful Treasure items, Ally cards such as Bubba the Caveduck and Donald Duck, or even teaming up with other players! Choose your friends wisely!

    When you're feeling as mischievous as Huey, Dewy, and Louie, you may also decide to "Look for Trouble" and fight a monster already in your hand. Use your best judgment to decide if combat will increase your chances of winning, or send you into a tail spin.

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