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Mughal
Mughal
by Warp Spawn Games (2011)
Player Count
2 to 4
Designers
  • Lloyd Krassner
  • Rating: 0/10 from 0 users

    Description

    A card game for 2-4+ players themed around The Mughal (Mogul, Moghul) Empire (India 1526 - 1712)

    The game lasts 7 Turns. Each turn represents the reign of one Emperor:
    1. Babur the Tiger (7 for Military) - Early
    2. Humayun (3 for Any) - Early
    3. Akbar the Great (5 for Building or Military) - Middle
    4. Jahangir (3 for Any) - Middle
    5. Jahan (7 for Building) - Late
    6. Alamgir (5 for Culture or Military) - Late
    7. Bahadur (3 for Any) - Late

    The middle and late cards are kept out of the deck at the beginning of the game. When turn 3 starts the Middle cards are shuffled into the deck along with the discard. When turn 5 starts, the Late cards are shuffled into the deck along with the discard.

    Players share a common deck.
    - Each card has a Suite and a Level. The Suites are: Military (M), Building (B), Culture (C), and Wealth (W). A Card with 2 types listed can be used for either.
    - Some cards are unique (removed from the game at the end of the turn it is used), others can be only be used in the middle and/or late ages.
    - Disaster (D) have no suite and no level bonus. Getting stuck with disaster cards will hurt you in scoring phase.

    Each turn has 5 Phases:
    1. Destiny Phase
    - Each player is dealt 2 cards face up.
    2. Fate Phase
    - Each player is dealt a hand of 5 cards. These are “face-down”, only the owning player can see them.
    3. Action Phase
    - Step 1 - Each player selects one card from their hand and places it face up on the table in front of them.
    - Step 2 - Players then pass their hand to the next player (on odd turns the next player is to the left, on even turns, to the right)
    - Repeat steps 1 and 2 until all cards are played to the table. Each player should have 7 cards face up in front of them.
    4. Scoring Phase
    - For each suite each player adds up the levels of all their cards in that suite. The player with the highest total level in a Suite gets 2 Victory Tokens. If 2 or more players tie for highest, each one gets 1 VT.
    - If you have cards from all 4 Suites gain 2 VT.
    5. End Phase
    - All cards played this turn go to the discard.

    The game ends after 7 turns. The player with the most VT (Victory Tokens) at the end of the game wins.

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