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Montego Bay
DescriptionPlayers have to transport drums and load them on ships. For this, they have two workers, a large one and a smaller one, and a set of 5 cards for each worker to move them. There is a scale with counters (for each worker 1 counter) depicting which worker moves first, second and so on). For the worker which is the first to move, the player revealed the appropriate card and moves his worker the amount of spaces as stated by his card. When one of the workers land on an occupied space, the (passive) worker is pushed to the opposite side of the warehouse. When this place is already occupied the (passive) worker won't move. The (active) worker will be moved back to the next unoccupied place. For three silver coins an extra worker for the current round can be bought, but this worker always must be the first to move in a round. This worker gets no penalty if his move ends near a room with broken barrels. The configuration of the warehouse cards each game is different, as these are loose tiles. When the stack is depleted, the game ends.Game Summary Each round, players first have the option to pay 3 coins to hire Lazy Jack for this turn (if several want to hire him, priority goes to player with fewer VP). Place the Lazy Jack token with one of your workers. Then, everyone selects and simultaneously reveals a movement card for each worker. If you hired Lazy Jack, play an additional card of the same type (Big/Little) as whoever you placed Lazy Jack with. The workers than all move in token movement order, with Lazy Jack moving first. If they land on another worker, they shift that worker to the opposite side of the movement path, unless that space is already occupied; in that case, the moving worker moves backwards to the first empty space on the path. After all tokens have moved, resolve the warehouses in order from one side of the board to the other. If a coin is present, take one from the bank. If there are good barrels in the storeroom, take as many from your stock and load them onto any boat(s). If you take the last open spot, score 1VP and the boat sails: players with barrels on board score VP based on majority (last place scores nothing; ties will score average of sum of ranks, rounding up). Immediately move other boats forward in the pier track, and place a new boat at the last pier. If there are broken barrels in the storeroom, remove as many of your barrels from the boats (exception: Lazy Jack does not unload). If there are now 3 or fewer boats in the piers, the game will end -- score all boats and most VP wins. If not, the boat at pier 1 scores, then sails away (immediately advance all boats and draw a new one). Finally, if you had dipped into the last 6 boats this turn, randomize the token movement order. Otherwise, the token last in movement order moves up to 1st position. Return Lazy Jack to supply, and start another round. Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
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