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Things From Another World
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Monstrous
Monstrous
by CMON Limited, Secret Base Games, Good Games Publishing (2016)
Player Count
2 to 10

Player Ages
10+

Playing Time
15 minutes to 30 minutes
Categories
  • Card Game
  • Action / Dexterity
  • Ancient
  • Mythology
  • Designers
  • Kim Brebach
  • Mechanisms
  • Modular Board
  • Campaign / Battle Card Driven
  • Hand Management
  • Artists
  • Jarrod Owen
  • John Silva
  • R. J. Palmer
  • Jeff Brown (II)
  • Sutthiwat
  • Family
  • Crowdfunding: Kickstarter
  • Manufacturing: LongPack Games
  • Mythology: Greek
  • Rating: 6.23/10 from 224 users

    Description

    Olympus is shaking to its foundations. Faith among the mortals is waning and with it the very power of the pantheon. Zeus is in a rage: "Hear me, gods! I command you to send forth my MONSTROUS pets. Make them rain from the sky and erupt from the underworld. We will rekindle these mortals' faith - through FEAR!"

    Monstrous is a game of gods and monsters, fear and faith, dexterous skills and tactical combos.

    Players are Greek gods throwing mythical monster cards from their hand onto a shared tableau of ancient Greek locations to gain as much 'Faith' as possible. But a strong guiding hand is not enough - cunning use of tactical monster and location powers is the key to gaining the most faith of all the gods, and the favor of Zeus.

    During setup, a number of large location cards equal to the number of gods are arranged on the table - these are selected from 12 ancient Greek cities where the insolent humans cower. Locations have special powers and provide Faith when hit by Monsters. Depending on the number of gods playing, each god has a randomly constructed deck of between 7 and 10 out of 12 mythical monster cards, each with their own special power. Each god shuffles and readies these decks, then draws 3 of their monster cards ready to throw at locations and monsters already on the table.

    On their turn, a god chooses a single monster from their hand, and throws it (without their hand crossing the table edge) attempting to hit:
    1. a location - to use its special power, and any thrown monster power that affect locations, and gain its Faith.
    2. other monster cards on the table - to use the special power of their thrown monster on the other gods’ monsters.
    3. ideally both at the same time!

    Look for the best cards to throw and the best targets to throw at. But beware: monsters may do unpredictable and dangerous things. Some monsters even act like traps on the table, taking effect as soon as they are hit. If Olympus is in play, powerful legendary monsters can be gained for gods to throw too.

    Once a god has finished their turn, they draw a new monster and play proceeds to the next god. This proceeds until one god runs out of monster cards completely. Each other god then takes 1 final turn before the god with the highest Faith is declared the winner.

    Monstrous blends stunning art of mythic Greece with quick card throwing, fist pumping action and the tactical combos that gods and gamers love. Every game is different and there are optional rules to tailor your MONSTROUS experience for children, team play and longer games with legendary monsters.

    And yes, you can release the Kraken.

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