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Monster Match
Monster Match
by KOSMOS, dV Giochi, North Star Games, Mercurio, Reflexshop (2018)
Player Count
2 to 6

Player Ages
6+

Playing Time
10 minutes
Categories
  • Party Game
  • Real-time
  • Designers
  • Quentin Weir
  • Ken Gruhl
  • Mechanisms
  • Pattern Recognition
  • Dice Rolling
  • Artists
  • Ben Goldman
  • Linda DeSantis
  • Family
  • North Star Games Happy Planet Series
  • Container: Unique Shape
  • Containers: Zippered Pouch
  • Rating: 6.62/10 from 60 users

    Description

    Monster Match is unique among speed games for one simple reason: more than 1 person can get a match every round. This sounds minor but it makes a huge difference in game play.

    There is usually a dominant player in any given speed game which makes the game frustrating for the other players who have a hard time getting points. In Monster Match, it is possible for every player to score in a round. This makes the game more fun for a greater number of players and it adds a layer of strategy to the game as players decide whether to grab the first match they see or search longer for a match that might be worth more points. Another unique element in Monster Match is that the number of cards on the table changes every round. This creates a dynamic landscape which directly affects your strategic decisions each round between grabbing quickly or taking more time to find a high point card. The end result is a game that is more fun and engaging than other alternatives on the market.

    Rules
    - Scatter 10 Monster Cards face-up on the table.
    - Roll the special Monster Dice.
    - Everyone races to find a monster that matches the roll.
    - Touch a card with your finger to claim it. You cannot change your claim once you've touched a card.
    - Each player scores 1 - 3 points depending on the number of donuts on the card they claimed. Incorrect claims lose points.
    - The Monster Dice passes to the left. Rinse and repeat.
    - Be the first to claim the "Zilch" token if there are no matches after the die roll. Get a random card as points and then scatter 10 new Monster Cards on the table.
    - The game ends immediately when you cannot replenish the table with 10 new Monster Cards after a Zilch has occurred.

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