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Mondrago
Mondrago
by U-Boot-Verlag Berlin (1992)
Player Count
2

Player Ages
8+

Playing Time
10 minutes
Categories
  • Abstract Strategy
  • Designers
  • Adrian Schacker
  • Mechanisms
  • Pattern Building
  • Pattern Recognition
  • Point to Point Movement
  • Artists
  • Adrian Schacker
  • Family
  • 5x5 grid
  • Player Count: Two Player Only Games
  • Digital Implementations: Ai Ai
  • Rating: 5.8/10 from 5 users

    Description

    Two opponents play on a board with 5 x 5 fields. Each player has 4 pawns. The pawns are aligned on the opposite borders. Both players have a pair of pawns on each side at the beginning of the game.

    In alternating manner players move one of their pawns to an empty adjacent field next to it. You can move in any direction: vertically, horizontally, and diagonally, too. Jumping is not possible.

    Aim is to build a perfect square with own pawns (while shouting out and announcing MONDRAGO then). These perfect squares can be aligned in parallel to the edge of the board or be diagonally aligned or be oblique aligned as well.

    A quite similar game developed independently from Mondrago (1992) is Teeko (1945). It could somehow be called a predecessor maybe...

    Another game that fits in that row is Artyom Tchebotaryov's Quartetto (2008). More being a successor although developed independently, too.

    Game
    Board Size
    Pawn moves like...
    Winning Condition: Pawns form a...
    Mondrago
    5x5
    King in Chess
    rotated and non rotated square (any size)
    Teeko
    5x5
    King in Chess
    straight line or non rotated square
    Quartetto
    8x8
    Rook in Chess
    rotated square larger than defined minimum size

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